![]() ![]() ![]() Other than earthquakes another mechanic the game added was additional populations that are were not allowed on premises. I hope in the next few levels we see more fairly overt mechanics such as earthquakes to spice things up. ![]() I am still not 100% sure why the earthquake seemed to focusing on wrecking everything in my main room, but overall I feel like the mechanic was simple enough to grasp. Oh yeah by the way THERE ARE EARTHQUAKES IN THE GAME NOW!? Now this is my kind of wrinkle! I actually ended up essentially hiring “temp workers” in the form of a bunch of handymen to solve the immediate issue, then immediately fired them once the tavern was back on it’s feat. There was a point towards the middle where my funds were getting low and I was hit by an earthquake. Had I not managed my cash reserves effectively, I would have almost certainly lost. I was taking great care to not over-invest right away, and my cautiousness paid off. This level took a bit longer than I expected, mostly due to the fact that I was running it at normal speed the majority of the time. Instead of offering food right away, I loaded up the research room with stoves and hired every maiden I could to unearth the world’s greatest culinary secrets. Having learned my lesson on how much you can get knocked for not having recipes researched, I decided to take a similar approach to level. ![]()
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